﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#include "FamilyAndTypeFilter.h"
#include "IFamily.h"
#include "IType.h"
#include "IGenericType.h"
#include "GbmpQuickCast.h"
#include "IElementBasicInformation.h"
#include "IGroupType.h"
#include "EnableCompileWarning_The_LAST_IncludeInCpp.h"


using namespace gcmp;


FamilyAndTypeFilter::FamilyAndTypeFilter()
{

}

FamilyAndTypeFilter::~FamilyAndTypeFilter()
{

}

bool FamilyAndTypeFilter::PassesFilter(const IElement* pElement) const
{
    //临时逻辑，为了通过脚本。
    //在事务外创建GenericType的bug修复后删除
    const IGenericType* tempGType = quick_cast<IGenericType>(pElement);
    if (tempGType)
    {
        return true;
    }

    // 为了测试组的功能临时添加的
    const IGroupType* tempGroupType = quick_cast<IGroupType>(pElement);
    if (tempGroupType)
    {
        return true;
    }

    const IType* pType = quick_cast<IType>(pElement);
    const IFamily* pFamily = quick_cast<IFamily>(pElement);
    if (pType || pFamily)
        return false;

    return true;
}